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Helpful ideas. Squeaky value.
Helpful ideas. Squeaky value.

Most course developers struggle to get what they need from subject matter experts. It's not a content problem — it's a relationship problem. Here's how to fix it before the project goes sideways.

AI voices have gotten so good that most course developers skip the debate entirely and just use them. But there are still situations where a real human narrator is worth the cost. Here's how to think through the decision.

Before you build anything, there are a handful of questions worth asking. Getting clear on them upfront saves a lot of rework later.

The fastest way to level up your e-learning design is to pick a course you admire, take it apart, and try to build it. This post covers why that works and what you learn in the process.

Ask whether the audio choices, or the silence, match the context and the content. If you're building a scenario-based course, try adding ambient audio to one scene and see how it feels. Sound is a design choice like any other. Make it on purpose.

A cluttered screen doesn't just look bad. It makes learning harder. Here's what a famous comparison between two presentation styles can teach you about designing e-learning courses.

Slot machines pay out 90% of what you put in, and people still lose everything because they keep playing. That near-miss mechanic is a masterclass in sustained engagement. Your e-learning can do something similar, without the gambling debt.

A lot of e-learning developers avoid variables because the terminology sounds technical. The underlying logic is actually simple. Once you see the pattern, you'll find uses for variables in almost every course you build.

Originally published: January 16, 2018 Original URL: Emojis are basically modern-day…

When e-learning developers say they want more engaging courses, they usually mean more branching. But navigation type has almost nothing to do with engagement. What actually matters is whether the content connects to the learner's real world.

Most e-learning gets judged by how interactive it is or what tool built it. That's like judging a beer by its ABV. Different courses solve different problems, and the right one for the job is the best one.

Every e-learning team gets the request: add our logo and brand colors to every screen. But does it help learners learn? Here's a quick case for questioning how much branding actually belongs in a course.

I've noticed that most e-learning project headaches come from the same place: unclear communication. The fix is simpler than you'd expect. It starts with how you write emails.

How to convet Storyline to PowerPoint? The request makes sense, but the two tools aren't built to share files. Here are two methods that actually work, depending on where you are in the project.

There are certain phrases that make any experienced instructional designer pause. They usually signal scope creep, unrealistic timelines, or a misunderstanding of what learning design actually involves. Recognizing them early is half the battle.