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Helpful ideas. Squeaky value.
Helpful ideas. Squeaky value.

Most e-learning courses have natural pause points where learners need context before they move forward. Gate screens fill that role, and they show up in more courses than you might expect. Planning for them early makes the whole production process faster.

Here's an excerpt:
Learners can feel just as lost starting a new course as you do navigating a foreign train station. Here's how to set clear expectations, provide an orientation, and keep the experience consistent so your learners feel comfortable from the start.

A lot of e-learning developers avoid variables because the terminology sounds technical. The underlying logic is actually simple. Once you see the pattern, you'll find uses for variables in almost every course you build.

Every e-learning team gets the request: add our logo and brand colors to every screen. But does it help learners learn? Here's a quick case for questioning how much branding actually belongs in a course.

Mouseover interactions feel familiar, but mobile screens and accessibility standards are making them harder to justify. Here's why click-based design makes more sense for most new courses, and how to spot which of your hover interactions could easily become clicks.

Most e-learning courses lead with a bulleted objectives screen that few learners read carefully. There's a better way to meet the requirement without losing the learner before the course even starts. This post covers two simple alternatives that reduce clutter and keep things moving.

When a learner has to stop and think about how to interact with your course, you've already lost some of their attention. Small navigation and design inconsistencies compound quickly. These four habits help you spot and prevent the most common usability problems.