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Helpful ideas. Squeaky value.
Helpful ideas. Squeaky value.

Most e-learning projects go sideways not because of bad design, but because nobody asked the right questions up front. These seven questions help you build the right thing before you write a single learning objective.

Employees kept building their own cheat sheets that did more good than months of formal training. Here's what that says about how much content actually belongs in a course, and a simple test to figure out what to keep.

E-learning projects often derail right before launch, and it's rarely because of bad design. The real issue is that the final decision-maker wasn't involved until the end. This post shows you how to fix that before work begins.

When a course locks every slide, reviewers must sit through narration and animations just to check one thing. That slows down feedback and makes troubleshooting painful. A hidden shortcut menu fixes it without affecting the published experience for learners.

Working with subject matter experts can make or break your training project. Here are practical tips for setting clear expectations and managing the relationship so your project stays on track.

Before you build another course, figure out the objective it's supposed to meet. Here's how to stop starting with the solution and get better training results.

Great e-learning doesn't happen in a vacuum. Even the most independent developer relies on a network of people to deliver a course that works. Here's a breakdown of who those people are and what they each bring to the project.

Most course developers struggle to get what they need from subject matter experts. It's not a content problem — it's a relationship problem. Here's how to fix it before the project goes sideways.

Every e-learning team gets the request: add our logo and brand colors to every screen. But does it help learners learn? Here's a quick case for questioning how much branding actually belongs in a course.

I've noticed that most e-learning project headaches come from the same place: unclear communication. The fix is simpler than you'd expect. It starts with how you write emails.

There are certain phrases that make any experienced instructional designer pause. They usually signal scope creep, unrealistic timelines, or a misunderstanding of what learning design actually involves. Recognizing them early is half the battle.