Stop Building E-Learning Nobody Needs

Learners don't want a long course. They want the point, fast. Here's how to cut the bloat, ditch the distracting links, and build only what the situation actually calls for.
Helpful ideas. Squeaky value.
Helpful ideas. Squeaky value.

Learners don't want a long course. They want the point, fast. Here's how to cut the bloat, ditch the distracting links, and build only what the situation actually calls for.

The most common e-learning courses follow a simple pattern: present information, click next. That's not learning. Three design shifts move courses away from click-and-forget content toward experiences where learners actually have to think.

Locked course navigation is one of the most common requests in e-learning. But measuring screen time isn't the same as measuring learning. There's a better approach: shift from measuring exposure to measuring understanding.

Learners don't remember everything you put in a course. They remember what their brains had room to process. Here's a quick look at cognitive load and three ways to design around it.

Kids jump right in and figure things out. Adults hold back, afraid to get it wrong. Here's how to design e-learning that gets adult learners past that hesitation and actually engaged.

Learners can spot a bad course fast: no relevance, no point, no polish. Here are three habits that guarantee yours misses the mark, and what to do instead.

Making content interactive isn't the same as teaching people to make good decisions. Here's why so many e-learning courses stop short of the real work, and what it actually takes to build decision-making practice into your training.

Skip the click-and-read information dump. Turn your content into a case study and build an e-learning course people actually remember.

You can't force anyone to learn. But you can design a course that gives learners a real reason to try. Here's how to build motivation into your course from the start — before they ever click next.

You can build a technically solid course and still miss the mark completely. It happens when you design based on what you think learners need instead of what they actually face. Here are eight things to watch for before you start building.

Most e-learning courses push information and call it training. The 3C model exists to fix that. It's a simple structure for building scenarios that put learners in real situations and let them practice making decisions.

I once got pushback from a client for wanting to talk to the actual loan officers before building their training. Here's why that conversation matters more than any content deck, and a few practical ways to get learner input into your process before the course is finished.

A course feels boring when learners can't see how it connects to their daily work. That disconnect is a design problem, not a content problem. The fix is building courses around what learners actually do, not just what they need to know.

A lot of e-learning looks like training but doesn't work like training. If you want people to actually do something differently after the course, you have to build for that from the start. Here's how.

Most e-learning stops at content delivery. The Tell, Show, Do model helps steer courses toward action, but the real gains come from adding deliberate practice and structured review. Each stage builds on the last, giving you a stronger framework for course design.